It doesn't add any new experience Just a collection of assembly puzzles that you fiddle with and try to optimize. While I'm a big fan of their little games that ooze with creativity and excellence in design, gameplay and have great adorable art style and heart touching melodies, this game only has the art part.kind of. This is not a game you would expect from Tomorrow Corporation who set out to make innovative, unique, experimental games like Little Inferno and World Of Goo(well, 2DBoy actually did WoG, but all have the same designer). The story here is at best vague and at worst obtuse and self-contradictory are you working for robots? Are you a robot yourself? Who knows, and who cares? The whole thing ends up feeling rather pointless in the end. Honestly, if you’re going to spend six hours messing around with programming, you might as well spend that time messing around with a real programming language. Writing programs in it is a process of click and drag, there’s no real ability to create subroutines, and sometimes it can feel a bit tedious when you realize you’ve barely exceeded the necessary parameters and are going to have to take an entirely new approach. It is pretty much a pure programming game, and while it might be an interesting puzzle for a lot of folks to solve, on the other hand, I feel like if you didn’t understand programming, a lot of this game would be very inaccessible, despite its supposedly easy interface. There… honestly is little to be said about this game. The goal is basically to take inputs and output according to the instructions. You have some basic looping commands (basically, GOTO and GOTO IF 0 and GOTO IF < 0), addition and subtraction, variables, pointers, and comments. You are given a very limited set of coding instructions which expand over the course of the game, and your goal is to solve all of the puzzles within a certain number of instructions or a certain number of lines executed. Human Resource Machine is a puzzle game – or more accurately, a programming game.
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